using System;

[Serializable]
public class tk2dSpriteCollectionIndex
{
	public string name;

	public string spriteCollectionGUID;

	public string spriteCollectionDataGUID;

	public string[] spriteNames = new string[0];

	public string[] spriteTextureGUIDs = new string[0];

	public string[] spriteTextureTimeStamps = new string[0];

	public bool managedSpriteCollection;

	public bool loadable;

	public string assetName = string.Empty;

	public int version;
}
